//This File was created with the Minecraft-SMP Modelling Toolbox 2.3.0.0
// Copyright (C) 2022 Minecraft-SMP.de
// This file is for Flan's Flying Mod Version 4.0.x+

// Model: AK74
// Model Creator: 
// Created on: 07.10.2021 - 17:51:38
// Last changed on: 07.10.2021 - 17:51:38

package com.flansmod.client.model.BFMCpack; //Path where the model is located

import com.flansmod.client.model.EnumAnimationType;
import com.flansmod.client.model.ModelGun;
import com.flansmod.client.tmt.ModelRendererTurbo;
import com.flansmod.common.vector.Vector3f;

public class ModelShorty12G extends ModelGun {
    int textureX = 128;

    int textureY = 128;

    public ModelShorty12G() {
        gunModel = new ModelRendererTurbo[113];
        gunModel[0] = new ModelRendererTurbo(this, 1, 1, textureX, textureY);
        gunModel[1] = new ModelRendererTurbo(this, 17, 1, textureX, textureY);
        gunModel[2] = new ModelRendererTurbo(this, 25, 1, textureX, textureY);
        gunModel[3] = new ModelRendererTurbo(this, 33, 1, textureX, textureY);
        gunModel[4] = new ModelRendererTurbo(this, 1, 9, textureX, textureY);
        gunModel[5] = new ModelRendererTurbo(this, 25, 9, textureX, textureY);
        gunModel[6] = new ModelRendererTurbo(this, 41, 9, textureX, textureY);
        gunModel[7] = new ModelRendererTurbo(this, 57, 9, textureX, textureY);
        gunModel[8] = new ModelRendererTurbo(this, 65, 9, textureX, textureY);
        gunModel[9] = new ModelRendererTurbo(this, 73, 9, textureX, textureY);
        gunModel[10] = new ModelRendererTurbo(this, 81, 9, textureX, textureY);
        gunModel[11] = new ModelRendererTurbo(this, 89, 9, textureX, textureY);
        gunModel[12] = new ModelRendererTurbo(this, 105, 9, textureX, textureY);
        gunModel[13] = new ModelRendererTurbo(this, 121, 9, textureX, textureY);
        gunModel[14] = new ModelRendererTurbo(this, 1, 17, textureX, textureY);
        gunModel[15] = new ModelRendererTurbo(this, 9, 17, textureX, textureY);
        gunModel[16] = new ModelRendererTurbo(this, 17, 17, textureX, textureY);
        gunModel[17] = new ModelRendererTurbo(this, 25, 17, textureX, textureY);
        gunModel[18] = new ModelRendererTurbo(this, 33, 17, textureX, textureY);
        gunModel[19] = new ModelRendererTurbo(this, 49, 17, textureX, textureY);
        gunModel[20] = new ModelRendererTurbo(this, 57, 17, textureX, textureY);
        gunModel[21] = new ModelRendererTurbo(this, 73, 17, textureX, textureY);
        gunModel[22] = new ModelRendererTurbo(this, 81, 17, textureX, textureY);
        gunModel[23] = new ModelRendererTurbo(this, 89, 17, textureX, textureY);
        gunModel[24] = new ModelRendererTurbo(this, 97, 17, textureX, textureY);
        gunModel[25] = new ModelRendererTurbo(this, 105, 17, textureX, textureY);
        gunModel[26] = new ModelRendererTurbo(this, 113, 17, textureX, textureY);
        gunModel[27] = new ModelRendererTurbo(this, 121, 17, textureX, textureY);
        gunModel[28] = new ModelRendererTurbo(this, 1, 25, textureX, textureY);
        gunModel[29] = new ModelRendererTurbo(this, 9, 25, textureX, textureY);
        gunModel[30] = new ModelRendererTurbo(this, 17, 25, textureX, textureY);
        gunModel[31] = new ModelRendererTurbo(this, 25, 25, textureX, textureY);
        gunModel[32] = new ModelRendererTurbo(this, 33, 25, textureX, textureY);
        gunModel[33] = new ModelRendererTurbo(this, 41, 25, textureX, textureY);
        gunModel[34] = new ModelRendererTurbo(this, 49, 25, textureX, textureY);
        gunModel[35] = new ModelRendererTurbo(this, 57, 25, textureX, textureY);
        gunModel[36] = new ModelRendererTurbo(this, 65, 25, textureX, textureY);
        gunModel[37] = new ModelRendererTurbo(this, 73, 25, textureX, textureY);
        gunModel[38] = new ModelRendererTurbo(this, 81, 25, textureX, textureY);
        gunModel[39] = new ModelRendererTurbo(this, 89, 25, textureX, textureY);
        gunModel[40] = new ModelRendererTurbo(this, 97, 25, textureX, textureY);
        gunModel[41] = new ModelRendererTurbo(this, 105, 25, textureX, textureY);
        gunModel[42] = new ModelRendererTurbo(this, 113, 25, textureX, textureY);
        gunModel[43] = new ModelRendererTurbo(this, 121, 25, textureX, textureY);
        gunModel[44] = new ModelRendererTurbo(this, 1, 33, textureX, textureY);
        gunModel[45] = new ModelRendererTurbo(this, 9, 33, textureX, textureY);
        gunModel[46] = new ModelRendererTurbo(this, 65, 33, textureX, textureY);
        gunModel[47] = new ModelRendererTurbo(this, 73, 33, textureX, textureY);
        gunModel[48] = new ModelRendererTurbo(this, 81, 33, textureX, textureY);
        gunModel[49] = new ModelRendererTurbo(this, 89, 33, textureX, textureY);
        gunModel[50] = new ModelRendererTurbo(this, 97, 33, textureX, textureY);
        gunModel[51] = new ModelRendererTurbo(this, 105, 33, textureX, textureY);
        gunModel[52] = new ModelRendererTurbo(this, 113, 33, textureX, textureY);
        gunModel[53] = new ModelRendererTurbo(this, 121, 33, textureX, textureY);
        gunModel[54] = new ModelRendererTurbo(this, 1, 41, textureX, textureY);
        gunModel[55] = new ModelRendererTurbo(this, 17, 41, textureX, textureY);
        gunModel[56] = new ModelRendererTurbo(this, 33, 41, textureX, textureY);
        gunModel[57] = new ModelRendererTurbo(this, 49, 41, textureX, textureY);
        gunModel[58] = new ModelRendererTurbo(this, 65, 41, textureX, textureY);
        gunModel[59] = new ModelRendererTurbo(this, 81, 41, textureX, textureY);
        gunModel[60] = new ModelRendererTurbo(this, 97, 41, textureX, textureY);
        gunModel[61] = new ModelRendererTurbo(this, 113, 41, textureX, textureY);
        gunModel[62] = new ModelRendererTurbo(this, 1, 49, textureX, textureY);
        gunModel[63] = new ModelRendererTurbo(this, 17, 49, textureX, textureY);
        gunModel[64] = new ModelRendererTurbo(this, 33, 49, textureX, textureY);
        gunModel[65] = new ModelRendererTurbo(this, 49, 49, textureX, textureY);
        gunModel[66] = new ModelRendererTurbo(this, 57, 49, textureX, textureY);
        gunModel[67] = new ModelRendererTurbo(this, 65, 49, textureX, textureY);
        gunModel[68] = new ModelRendererTurbo(this, 73, 49, textureX, textureY);
        gunModel[69] = new ModelRendererTurbo(this, 81, 49, textureX, textureY);
        gunModel[70] = new ModelRendererTurbo(this, 89, 49, textureX, textureY);
        gunModel[71] = new ModelRendererTurbo(this, 97, 49, textureX, textureY);
        gunModel[72] = new ModelRendererTurbo(this, 105, 49, textureX, textureY);
        gunModel[73] = new ModelRendererTurbo(this, 113, 49, textureX, textureY);
        gunModel[74] = new ModelRendererTurbo(this, 121, 49, textureX, textureY);
        gunModel[75] = new ModelRendererTurbo(this, 1, 57, textureX, textureY);
        gunModel[76] = new ModelRendererTurbo(this, 9, 57, textureX, textureY);
        gunModel[77] = new ModelRendererTurbo(this, 17, 57, textureX, textureY);
        gunModel[78] = new ModelRendererTurbo(this, 33, 57, textureX, textureY);
        gunModel[79] = new ModelRendererTurbo(this, 41, 57, textureX, textureY);
        gunModel[80] = new ModelRendererTurbo(this, 49, 57, textureX, textureY);
        gunModel[81] = new ModelRendererTurbo(this, 57, 57, textureX, textureY);
        gunModel[82] = new ModelRendererTurbo(this, 65, 57, textureX, textureY);
        gunModel[83] = new ModelRendererTurbo(this, 73, 57, textureX, textureY);
        gunModel[84] = new ModelRendererTurbo(this, 81, 57, textureX, textureY);
        gunModel[85] = new ModelRendererTurbo(this, 89, 57, textureX, textureY);
        gunModel[86] = new ModelRendererTurbo(this, 9, 65, textureX, textureY);
        gunModel[87] = new ModelRendererTurbo(this, 17, 65, textureX, textureY);
        gunModel[88] = new ModelRendererTurbo(this, 25, 65, textureX, textureY);
        gunModel[89] = new ModelRendererTurbo(this, 33, 65, textureX, textureY);
        gunModel[90] = new ModelRendererTurbo(this, 73, 73, textureX, textureY);
        gunModel[91] = new ModelRendererTurbo(this, 81, 73, textureX, textureY);
        gunModel[92] = new ModelRendererTurbo(this, 89, 73, textureX, textureY);
        gunModel[93] = new ModelRendererTurbo(this, 97, 73, textureX, textureY);
        gunModel[94] = new ModelRendererTurbo(this, 105, 73, textureX, textureY);
        gunModel[95] = new ModelRendererTurbo(this, 113, 73, textureX, textureY);
        gunModel[96] = new ModelRendererTurbo(this, 121, 73, textureX, textureY);
        gunModel[97] = new ModelRendererTurbo(this, 1, 81, textureX, textureY);
        gunModel[98] = new ModelRendererTurbo(this, 9, 81, textureX, textureY);
        gunModel[99] = new ModelRendererTurbo(this, 17, 81, textureX, textureY);
        gunModel[100] = new ModelRendererTurbo(this, 25, 81, textureX, textureY);
        gunModel[101] = new ModelRendererTurbo(this, 33, 81, textureX, textureY);
        gunModel[102] = new ModelRendererTurbo(this, 41, 81, textureX, textureY);
        gunModel[103] = new ModelRendererTurbo(this, 49, 81, textureX, textureY);
        gunModel[104] = new ModelRendererTurbo(this, 57, 81, textureX, textureY);
        gunModel[105] = new ModelRendererTurbo(this, 65, 81, textureX, textureY);
        gunModel[106] = new ModelRendererTurbo(this, 73, 81, textureX, textureY);
        gunModel[107] = new ModelRendererTurbo(this, 81, 81, textureX, textureY);
        gunModel[108] = new ModelRendererTurbo(this, 89, 81, textureX, textureY);
        gunModel[109] = new ModelRendererTurbo(this, 97, 81, textureX, textureY);
        gunModel[110] = new ModelRendererTurbo(this, 105, 81, textureX, textureY);
        gunModel[111] = new ModelRendererTurbo(this, 113, 81, textureX, textureY);
        gunModel[112] = new ModelRendererTurbo(this, 121, 81, textureX, textureY);
        gunModel[0].addShapeBox(0.0F, 0.0F, 0.0F, 4, 1, 1, 0.0F, 0.0F, 0.0F, -0.8F, 0.0F, 0.0F, -0.8F, 0.0F, 0.0F, 0.1F, 0.0F, 0.0F, 0.1F, 0.0F, 0.25F, -0.8F, 0.0F, 0.25F, -0.8F, 0.0F, 0.25F, 0.1F, 0.0F, 0.25F, 0.1F);
        gunModel[0].setRotationPoint(1.1F, -4.8F, -0.5F);
        gunModel[1].addShapeBox(0.0F, 0.0F, 0.0F, 1, 1, 1, 0.0F, -0.3F, -0.3F, -0.05F, -0.3F, -0.3F, -0.05F, -0.3F, -0.3F, -0.05F, -0.3F, -0.3F, -0.05F, -0.3F, -0.3F, -0.05F, -0.3F, -0.3F, -0.05F, -0.3F, -0.3F, -0.05F, -0.3F, -0.3F, -0.05F);
        gunModel[1].setRotationPoint(8.6F, -4.3F, -0.5F);
        gunModel[2].addShapeBox(0.0F, 0.0F, 0.0F, 1, 1, 1, 0.0F, -0.3F, -0.7F, -0.05F, -0.3F, -0.7F, -0.05F, -0.3F, -0.7F, -0.05F, -0.3F, -0.7F, -0.05F, -0.3F, -0.05F, -0.3F, -0.3F, -0.05F, -0.3F, -0.3F, -0.05F, -0.3F, -0.3F, -0.05F, -0.3F);
        gunModel[2].setRotationPoint(8.6F, -4.3F, -0.5F);
        gunModel[3].addShapeBox(0.0F, 0.0F, 0.0F, 1, 1, 1, 0.0F, -0.3F, -0.4F, -0.3F, -0.3F, -0.4F, -0.3F, -0.3F, -0.4F, -0.3F, -0.3F, -0.4F, -0.3F, -0.3F, -0.45F, -0.3F, -0.3F, -0.45F, -0.3F, -0.3F, -0.45F, -0.3F, -0.3F, -0.45F, -0.3F);
        gunModel[3].setRotationPoint(8.6F, -4.8F, -0.5F);
        gunModel[4].addShapeBox(0.0F, 0.0F, 0.0F, 1, 1, 1, 0.0F, -0.1F, -0.4F, 0.1F, 0.0F, 0.0F, 0.1F, 0.0F, 0.0F, 0.1F, -0.1F, -0.4F, 0.1F, -0.3F, -0.15F, 0.1F, 0.3F, -0.15F, 0.1F, 0.3F, -0.15F, 0.1F, -0.3F, -0.15F, 0.1F);
        gunModel[4].setRotationPoint(-1.5F, -4.4F, -0.5F);
        gunModel[5].addShapeBox(0.0F, 0.0F, 0.0F, 4, 1, 1, 0.0F, 0.0F, -0.5F, -0.75F, 0.0F, -0.5F, -0.75F, 0.0F, -0.35F, -0.05F, 0.0F, -0.35F, -0.05F, 0.0F, -0.4F, -0.8F, 0.0F, -0.4F, -0.8F, 0.0F, -0.4F, 0.1F, 0.0F, -0.4F, 0.1F);
        gunModel[5].setRotationPoint(1.1F, -5.4F, -0.5F);
        gunModel[6].addShapeBox(0.0F, 0.0F, 0.0F, 4, 1, 1, 0.0F, 0.0F, -0.6F, -0.6F, 0.0F, -0.6F, -0.6F, 0.0F, -0.4F, -0.3F, 0.0F, -0.4F, -0.3F, 0.0F, -0.3F, -0.75F, 0.0F, -0.3F, -0.75F, 0.0F, -0.45F, -0.05F, 0.0F, -0.45F, -0.05F);
        gunModel[6].setRotationPoint(1.1F, -5.6F, -0.5F);
        gunModel[7].addShapeBox(0.0F, 0.0F, 0.0F, 1, 1, 1, 0.0F, -0.1F, -0.45F, -0.05F, -0.1F, -0.35F, -0.05F, -0.1F, -0.35F, -0.05F, -0.1F, -0.45F, -0.05F, -0.1F, -0.3F, 0.1F, -0.1F, -0.4F, 0.1F, -0.1F, -0.4F, 0.1F, -0.1F, -0.3F, 0.1F);
        gunModel[7].setRotationPoint(0.2F, -5.4F, -0.5F);
        gunModel[8].addShapeBox(0.0F, 0.0F, 0.0F, 1, 1, 1, 0.0F, -0.1F, -0.5F, -0.3F, -0.1F, -0.4F, -0.3F, -0.1F, -0.4F, -0.3F, -0.1F, -0.5F, -0.3F, -0.1F, -0.35F, -0.05F, -0.1F, -0.45F, -0.05F, -0.1F, -0.45F, -0.05F, -0.1F, -0.35F, -0.05F);
        gunModel[8].setRotationPoint(0.2F, -5.6F, -0.5F);
        gunModel[9].addShapeBox(0.0F, 0.0F, 0.0F, 1, 1, 1, 0.0F, -0.1F, -0.1F, 0.1F, -0.1F, 0.0F, 0.1F, -0.1F, 0.0F, 0.1F, -0.1F, -0.1F, 0.1F, -0.1F, 0.25F, 0.1F, -0.1F, 0.25F, 0.1F, -0.1F, 0.25F, 0.1F, -0.1F, 0.25F, 0.1F);
        gunModel[9].setRotationPoint(0.2F, -4.8F, -0.5F);
        gunModel[10].addShapeBox(0.0F, 0.0F, 0.0F, 2, 1, 1, 0.0F, 0.0F, -0.4F, 0.1F, -0.4F, -0.4F, 0.1F, -0.4F, -0.4F, -0.8F, 0.0F, -0.4F, -0.8F, 0.0F, -0.4F, 0.1F, -0.4F, -0.4F, 0.1F, -0.4F, -0.4F, -0.8F, 0.0F, -0.4F, -0.8F);
        gunModel[10].setRotationPoint(1.1F, -5.2F, -0.5F);
        gunModel[11].addShapeBox(0.0F, 0.0F, 0.0F, 4, 1, 1, 0.0F, 0.0F, -0.4F, -0.3F, 0.0F, -0.4F, -0.3F, 0.0F, -0.4F, -0.3F, 0.0F, -0.4F, -0.3F, 0.0F, -0.4F, -0.4F, 0.0F, -0.4F, -0.4F, 0.0F, -0.4F, -0.4F, 0.0F, -0.4F, -0.4F);
        gunModel[11].setRotationPoint(1.1F, -5.6F, -0.5F);
        gunModel[12].addShapeBox(0.0F, 0.0F, 0.0F, 4, 1, 1, 0.0F, 0.0F, -0.4F, -0.3F, 0.0F, -0.4F, -0.3F, 0.0F, -0.6F, -0.6F, 0.0F, -0.6F, -0.6F, 0.0F, -0.45F, -0.05F, 0.0F, -0.45F, -0.05F, 0.0F, -0.3F, -0.75F, 0.0F, -0.3F, -0.75F);
        gunModel[12].setRotationPoint(1.1F, -5.6F, -0.5F);
        gunModel[13].addShapeBox(0.0F, 0.0F, 0.0F, 2, 1, 1, 0.0F, 0.0F, -0.35F, -0.05F, -0.2F, -0.35F, -0.05F, -0.3F, -0.5F, -0.75F, 0.0F, -0.5F, -0.75F, 0.0F, -0.4F, 0.1F, -0.4F, -0.4F, 0.1F, -0.4F, -0.4F, -0.8F, 0.0F, -0.4F, -0.8F);
        gunModel[13].setRotationPoint(1.1F, -5.4F, -0.5F);
        gunModel[14].addShapeBox(0.0F, 0.0F, 0.0F, 1, 1, 1, 0.0F, -0.1F, -0.35F, -0.05F, -0.3F, -0.35F, -0.05F, -0.3F, -0.5F, -0.75F, -0.2F, -0.5F, -0.75F, -0.3F, -0.4F, 0.1F, -0.3F, -0.4F, 0.1F, -0.3F, -0.4F, -0.8F, -0.3F, -0.4F, -0.8F);
        gunModel[14].setRotationPoint(4.4F, -5.4F, -0.5F);
        gunModel[15].addShapeBox(0.0F, 0.0F, 0.0F, 1, 1, 1, 0.0F, -0.3F, -0.4F, 0.1F, -0.3F, -0.4F, 0.1F, -0.3F, -0.4F, -0.8F, -0.3F, -0.4F, -0.8F, -0.3F, -0.4F, 0.1F, -0.3F, -0.4F, 0.1F, -0.3F, -0.4F, -0.8F, -0.3F, -0.4F, -0.8F);
        gunModel[15].setRotationPoint(4.4F, -5.2F, -0.5F);
        gunModel[16].addShapeBox(0.0F, 0.0F, 0.0F, 1, 1, 1, 0.0F, -0.3F, -0.4F, 0.1F, -0.3F, -0.4F, 0.1F, -0.3F, -0.4F, -0.8F, -0.3F, -0.4F, -0.8F, -0.1F, -0.4F, 0.1F, -0.3F, -0.4F, 0.1F, -0.3F, -0.4F, -0.8F, -0.1F, -0.4F, -0.8F);
        gunModel[16].setRotationPoint(4.4F, -5.0F, -0.5F);
        gunModel[17].addShapeBox(0.0F, 0.0F, 0.0F, 2, 1, 1, 0.0F, 0.0F, -0.4F, 0.1F, -0.4F, -0.4F, 0.1F, -0.4F, -0.4F, -0.8F, 0.0F, -0.4F, -0.8F, 0.0F, -0.4F, 0.1F, -0.2F, -0.4F, 0.1F, -0.2F, -0.4F, -0.8F, 0.0F, -0.4F, -0.8F);
        gunModel[17].setRotationPoint(1.1F, -5.0F, -0.5F);
        gunModel[18].addShapeBox(0.0F, 0.0F, 0.0F, 4, 1, 1, 0.0F, 0.0F, -0.2F, 0.1F, 0.0F, -0.2F, 0.1F, 0.0F, -0.2F, -0.8F, 0.0F, -0.2F, -0.8F, 0.0F, 0.05F, 0.1F, 0.0F, 0.05F, 0.1F, 0.0F, 0.05F, -0.8F, 0.0F, 0.05F, -0.8F);
        gunModel[18].setRotationPoint(1.1F, -4.6F, -0.5F);
        gunModel[19].addShapeBox(0.0F, 0.0F, 0.0F, 1, 1, 1, 0.0F, -0.1F, -0.4F, 0.1F, -0.1F, -0.1F, 0.1F, -0.1F, -0.1F, 0.1F, -0.1F, -0.4F, 0.1F, -0.4F, 0.25F, 0.1F, -0.1F, 0.25F, 0.1F, -0.1F, 0.25F, 0.1F, -0.4F, 0.25F, 0.1F);
        gunModel[19].setRotationPoint(-0.6F, -4.8F, -0.5F);
        gunModel[20].addShapeBox(0.0F, 0.0F, 0.0F, 5, 1, 1, 0.0F, 0.1F, -0.45F, 0.1F, 0.2F, -0.45F, 0.1F, 0.2F, -0.45F, 0.1F, 0.1F, -0.45F, 0.1F, 0.0F, -0.4F, -0.15F, 0.2F, -0.4F, -0.15F, 0.2F, -0.4F, -0.15F, 0.0F, -0.4F, -0.15F);
        gunModel[20].setRotationPoint(-0.1F, -4.0F, -0.5F);
        gunModel[21].addShapeBox(0.0F, 0.0F, 0.0F, 1, 1, 1, 0.0F, -0.05F, -0.7F, -0.05F, -0.1F, -0.35F, -0.05F, -0.1F, -0.35F, -0.05F, -0.05F, -0.7F, -0.05F, -0.1F, -0.1F, 0.1F, -0.1F, -0.4F, 0.1F, -0.1F, -0.4F, 0.1F, -0.1F, -0.1F, 0.1F);
        gunModel[21].setRotationPoint(-0.6F, -5.3F, -0.5F);
        gunModel[22].addShapeBox(0.0F, 0.0F, 0.0F, 1, 1, 1, 0.0F, 0.0F, -0.75F, -0.3F, -0.1F, -0.4F, -0.3F, -0.1F, -0.4F, -0.3F, 0.0F, -0.75F, -0.3F, -0.05F, -0.1F, -0.05F, -0.1F, -0.45F, -0.05F, -0.1F, -0.45F, -0.05F, -0.05F, -0.1F, -0.05F);
        gunModel[22].setRotationPoint(-0.6F, -5.5F, -0.5F);
        gunModel[23].addShapeBox(0.0F, 0.0F, 0.0F, 1, 1, 1, 0.0F, -0.2F, -0.45F, 0.1F, -0.2F, -0.45F, 0.1F, -0.2F, -0.45F, 0.1F, -0.2F, -0.45F, 0.1F, -0.2F, -0.35F, -0.05F, -0.2F, -0.35F, -0.05F, -0.2F, -0.35F, -0.05F, -0.2F, -0.35F, -0.05F);
        gunModel[23].setRotationPoint(4.3F, -4.0F, -0.5F);
        gunModel[24].addShapeBox(0.0F, 0.0F, 0.0F, 1, 1, 1, 0.0F, 0.1F, -0.45F, 0.1F, -0.1F, -0.45F, 0.1F, -0.1F, -0.45F, 0.1F, 0.1F, -0.45F, 0.1F, 0.0F, -0.4F, 0.0F, 0.0F, -0.4F, 0.0F, 0.0F, -0.4F, 0.0F, 0.0F, -0.4F, 0.0F);
        gunModel[24].setRotationPoint(-1.1F, -4.0F, -0.5F);
        gunModel[25].addShapeBox(0.0F, 0.0F, 0.0F, 1, 1, 1, 0.0F, -0.15F, -0.65F, -0.3F, 0.0F, -0.25F, -0.3F, 0.0F, -0.25F, -0.3F, -0.15F, -0.65F, -0.3F, -0.15F, -0.2F, -0.05F, 0.05F, -0.6F, -0.05F, 0.05F, -0.6F, -0.05F, -0.15F, -0.2F, -0.05F);
        gunModel[25].setRotationPoint(-1.6F, -5.0F, -0.5F);
        gunModel[26].addShapeBox(0.0F, 0.0F, 0.0F, 1, 1, 1, 0.0F, -0.15F, -0.6F, -0.05F, 0.05F, -0.2F, -0.05F, 0.05F, -0.2F, -0.05F, -0.15F, -0.6F, -0.05F, -0.2F, -0.2F, 0.1F, 0.1F, -0.6F, 0.1F, 0.1F, -0.6F, 0.1F, -0.2F, -0.2F, 0.1F);
        gunModel[26].setRotationPoint(-1.6F, -4.8F, -0.5F);
        gunModel[27].addShapeBox(-0.4F, 0.0F, 0.0F, 1, 1, 1, 0.0F, -0.45F, -0.3F, -0.45F, -0.45F, -0.2F, -0.45F, -0.45F, -0.2F, -0.45F, -0.45F, -0.3F, -0.45F, -0.45F, -0.5F, -0.45F, -0.45F, -0.5F, -0.45F, -0.45F, -0.5F, -0.45F, -0.45F, -0.5F, -0.45F);
        gunModel[27].setRotationPoint(-1.8F, -4.6F, -0.5F);
        gunModel[27].rotateAngleZ = 0.43633232F;
        gunModel[28].addShapeBox(0.2F, 0.0F, 0.0F, 1, 1, 1, 0.0F, -0.45F, -0.2F, -0.45F, -0.45F, -0.3F, -0.45F, -0.45F, -0.3F, -0.45F, -0.45F, -0.2F, -0.45F, -0.45F, -0.5F, -0.45F, -0.45F, -0.5F, -0.45F, -0.45F, -0.5F, -0.45F, -0.45F, -0.5F, -0.45F);
        gunModel[28].setRotationPoint(-1.8F, -4.6F, -0.5F);
        gunModel[28].rotateAngleZ = 0.43633232F;
        gunModel[29].addShapeBox(0.0F, 0.0F, 0.0F, 1, 1, 1, 0.0F, 0.0F, -0.4F, -0.3F, -0.2F, -0.4F, -0.3F, -0.2F, -0.4F, -0.3F, 0.0F, -0.4F, -0.3F, -0.05F, -0.4F, -0.3F, -0.4F, -0.4F, -0.3F, -0.4F, -0.4F, -0.3F, -0.05F, -0.4F, -0.3F);
        gunModel[29].setRotationPoint(-0.1F, -3.8F, -0.5F);
        gunModel[30].addShapeBox(0.0F, 0.0F, 0.0F, 1, 1, 1, 0.0F, -0.05F, -0.4F, -0.3F, -0.4F, -0.4F, -0.3F, -0.4F, -0.4F, -0.3F, -0.05F, -0.4F, -0.3F, -0.25F, -0.2F, -0.3F, -0.4F, -0.25F, -0.3F, -0.4F, -0.25F, -0.3F, -0.25F, -0.2F, -0.3F);
        gunModel[30].setRotationPoint(-0.1F, -3.6F, -0.5F);
        gunModel[31].addShapeBox(0.0F, 0.0F, 0.0F, 1, 1, 1, 0.0F, -0.25F, -0.5F, -0.3F, -0.4F, -0.45F, -0.3F, -0.4F, -0.45F, -0.3F, -0.25F, -0.5F, -0.3F, -0.6F, -0.3F, -0.3F, -0.2F, -0.4F, -0.3F, -0.2F, -0.4F, -0.3F, -0.6F, -0.3F, -0.3F);
        gunModel[31].setRotationPoint(-0.1F, -3.3F, -0.5F);
        gunModel[32].addShapeBox(0.0F, 0.0F, 0.0F, 1, 1, 1, 0.0F, -0.1F, -0.45F, -0.3F, -0.25F, -0.45F, -0.3F, -0.25F, -0.45F, -0.3F, -0.1F, -0.45F, -0.3F, 0.1F, -0.45F, -0.3F, -0.2F, -0.45F, -0.3F, -0.2F, -0.45F, -0.3F, 0.1F, -0.45F, -0.3F);
        gunModel[32].setRotationPoint(0.6F, -3.15F, -0.5F);
        gunModel[33].addShapeBox(0.0F, 0.0F, 0.0F, 1, 1, 1, 0.0F, -0.4F, -0.35F, -0.3F, -0.5F, -0.4F, -0.3F, -0.5F, -0.4F, -0.3F, -0.4F, -0.35F, -0.3F, -0.05F, -0.4F, -0.3F, -0.9F, -0.3F, -0.3F, -0.9F, -0.3F, -0.3F, -0.05F, -0.4F, -0.3F);
        gunModel[33].setRotationPoint(1.3F, -3.3F, -0.5F);
        gunModel[34].addShapeBox(0.0F, 0.0F, 0.0F, 1, 1, 1, 0.0F, -0.4F, -0.4F, -0.3F, -0.3F, -0.5F, -0.3F, -0.3F, -0.5F, -0.3F, -0.4F, -0.4F, -0.3F, -0.4F, -0.35F, -0.3F, -0.5F, -0.3F, -0.3F, -0.5F, -0.3F, -0.3F, -0.4F, -0.35F, -0.3F);
        gunModel[34].setRotationPoint(1.3F, -3.6F, -0.5F);
        gunModel[35].addShapeBox(0.0F, 0.0F, 0.0F, 1, 1, 1, 0.0F, -0.25F, -0.4F, -0.3F, 0.1F, -0.5F, -0.3F, 0.1F, -0.5F, -0.3F, -0.25F, -0.4F, -0.3F, -0.4F, -0.4F, -0.3F, -0.3F, -0.3F, -0.3F, -0.3F, -0.3F, -0.3F, -0.4F, -0.4F, -0.3F);
        gunModel[35].setRotationPoint(1.3F, -3.8F, -0.5F);
        gunModel[36].addShapeBox(1.0F, 0.0F, 0.0F, 1, 1, 1, 0.0F, -0.1F, -0.9F, -0.4F, -0.7F, -0.9F, -0.4F, -0.7F, -0.9F, -0.5F, -0.1F, -0.9F, -0.5F, -0.15F, 0.15F, -0.4F, -0.7F, 0.15F, -0.4F, -0.7F, 0.15F, -0.5F, -0.15F, 0.15F, -0.5F);
        gunModel[36].setRotationPoint(-0.4F, -4.1F, -0.45F);
        gunModel[37].addShapeBox(1.0F, 0.0F, 0.0F, 1, 1, 1, 0.0F, -0.15F, -0.65F, -0.4F, -0.6F, -0.65F, -0.4F, -0.6F, -0.65F, -0.5F, -0.15F, -0.65F, -0.5F, -0.1F, -0.15F, -0.4F, -0.7F, -0.15F, -0.4F, -0.7F, -0.15F, -0.5F, -0.1F, -0.15F, -0.5F);
        gunModel[37].setRotationPoint(-0.4F, -4.05F, -0.45F);
        gunModel[38].addShapeBox(1.0F, 0.0F, 0.0F, 1, 1, 1, 0.0F, -0.15F, -0.9F, -0.4F, -0.7F, -0.9F, -0.4F, -0.7F, -0.9F, -0.5F, -0.15F, -0.9F, -0.5F, -0.25F, 0.05F, -0.4F, -0.6F, 0.1F, -0.4F, -0.6F, 0.1F, -0.5F, -0.25F, 0.05F, -0.5F);
        gunModel[38].setRotationPoint(-0.4F, -3.85F, -0.45F);
        gunModel[39].addShapeBox(0.0F, 0.0F, 0.0F, 1, 1, 1, 0.0F, -0.4F, -0.45F, 0.15F, -0.4F, -0.45F, 0.15F, -0.4F, -0.45F, 0.15F, -0.4F, -0.45F, 0.15F, -0.4F, -0.45F, 0.15F, -0.4F, -0.45F, 0.15F, -0.4F, -0.45F, 0.15F, -0.4F, -0.45F, 0.15F);
        gunModel[39].setRotationPoint(0.1F, -4.2F, -0.5F);
        gunModel[40].addShapeBox(0.0F, 0.0F, 0.0F, 1, 1, 1, 0.0F, -0.45F, -0.4F, 0.15F, -0.45F, -0.4F, 0.15F, -0.45F, -0.4F, 0.15F, -0.45F, -0.4F, 0.15F, -0.4F, -0.55F, 0.15F, -0.4F, -0.55F, 0.15F, -0.4F, -0.55F, 0.15F, -0.4F, -0.55F, 0.15F);
        gunModel[40].setRotationPoint(0.1F, -4.2F, -0.5F);
        gunModel[41].addShapeBox(0.0F, 0.0F, 0.0F, 1, 1, 1, 0.0F, -0.4F, -0.55F, 0.15F, -0.4F, -0.55F, 0.15F, -0.4F, -0.55F, 0.15F, -0.4F, -0.55F, 0.15F, -0.45F, -0.4F, 0.15F, -0.45F, -0.4F, 0.15F, -0.45F, -0.4F, 0.15F, -0.45F, -0.4F, 0.15F);
        gunModel[41].setRotationPoint(0.1F, -4.2F, -0.5F);
        gunModel[42].addShapeBox(0.0F, 0.0F, 0.0F, 1, 1, 1, 0.0F, -0.2F, -0.55F, -0.05F, -0.2F, -0.55F, -0.05F, -0.2F, -0.55F, -0.05F, -0.2F, -0.55F, -0.05F, -0.2F, -0.35F, -0.25F, -0.2F, -0.35F, -0.25F, -0.2F, -0.35F, -0.25F, -0.2F, -0.35F, -0.25F);
        gunModel[42].setRotationPoint(4.3F, -3.9F, -0.5F);
        gunModel[43].addShapeBox(0.0F, 0.0F, 0.0F, 1, 1, 1, 0.0F, -0.45F, -0.4F, 0.15F, -0.45F, -0.4F, 0.15F, -0.45F, -0.4F, 0.15F, -0.45F, -0.4F, 0.15F, -0.4F, -0.55F, 0.15F, -0.4F, -0.55F, 0.15F, -0.4F, -0.55F, 0.15F, -0.4F, -0.55F, 0.15F);
        gunModel[43].setRotationPoint(1.1F, -4.2F, -0.5F);
        gunModel[44].addShapeBox(0.0F, 0.0F, 0.0F, 1, 1, 1, 0.0F, -0.4F, -0.45F, 0.15F, -0.4F, -0.45F, 0.15F, -0.4F, -0.45F, 0.15F, -0.4F, -0.45F, 0.15F, -0.4F, -0.45F, 0.15F, -0.4F, -0.45F, 0.15F, -0.4F, -0.45F, 0.15F, -0.4F, -0.45F, 0.15F);
        gunModel[44].setRotationPoint(1.1F, -4.2F, -0.5F);
        gunModel[45].addShapeBox(0.0F, 0.0F, 0.0F, 1, 1, 1, 0.0F, -0.4F, -0.55F, 0.15F, -0.4F, -0.55F, 0.15F, -0.4F, -0.55F, 0.15F, -0.4F, -0.55F, 0.15F, -0.45F, -0.4F, 0.15F, -0.45F, -0.4F, 0.15F, -0.45F, -0.4F, 0.15F, -0.45F, -0.4F, 0.15F);
        gunModel[45].setRotationPoint(1.1F, -4.2F, -0.5F);
        gunModel[46].addShapeBox(-1.0F, -1.4F, 0.0F, 1, 1, 1, 0.0F, 0.0F, -0.4F, -0.8F, 0.0F, -0.4F, -0.8F, 0.0F, -0.35F, -0.1F, 0.0F, -0.35F, -0.1F, 0.0F, -0.4F, -0.8F, 0.0F, -0.4F, -0.8F, 0.0F, -0.35F, -0.1F, 0.0F, -0.35F, -0.1F);
        gunModel[46].setRotationPoint(6.1F, -3.8F, -0.5F);
        gunModel[47].addShapeBox(-1.0F, -1.4F, 0.0F, 1, 1, 1, 0.0F, 0.0F, -0.2F, -0.6F, 0.0F, -0.2F, -0.6F, 0.0F, -0.1F, -0.35F, 0.0F, -0.1F, -0.35F, 0.0F, -0.6F, -0.8F, 0.0F, -0.6F, -0.8F, 0.0F, -0.65F, -0.1F, 0.0F, -0.65F, -0.1F);
        gunModel[47].setRotationPoint(6.1F, -3.8F, -0.5F);
        gunModel[48].addShapeBox(-1.0F, -1.4F, 0.0F, 1, 1, 1, 0.0F, 0.0F, -0.1F, -0.35F, 0.0F, -0.1F, -0.35F, 0.0F, -0.1F, -0.35F, 0.0F, -0.1F, -0.35F, 0.0F, -0.8F, -0.4F, 0.0F, -0.8F, -0.4F, 0.0F, -0.8F, -0.4F, 0.0F, -0.8F, -0.4F);
        gunModel[48].setRotationPoint(6.1F, -3.8F, -0.5F);
        gunModel[49].addShapeBox(-1.0F, -1.4F, 0.0F, 1, 1, 1, 0.0F, 0.0F, -0.35F, -0.1F, 0.0F, -0.35F, -0.1F, 0.0F, -0.4F, -0.8F, 0.0F, -0.4F, -0.8F, 0.0F, -0.35F, -0.1F, 0.0F, -0.35F, -0.1F, 0.0F, -0.4F, -0.8F, 0.0F, -0.4F, -0.8F);
        gunModel[49].setRotationPoint(6.1F, -3.8F, -0.5F);
        gunModel[50].addShapeBox(-1.0F, -1.4F, 0.0F, 1, 1, 1, 0.0F, 0.0F, -0.1F, -0.35F, 0.0F, -0.1F, -0.35F, 0.0F, -0.2F, -0.6F, 0.0F, -0.2F, -0.6F, 0.0F, -0.65F, -0.1F, 0.0F, -0.65F, -0.1F, 0.0F, -0.6F, -0.8F, 0.0F, -0.6F, -0.8F);
        gunModel[50].setRotationPoint(6.1F, -3.8F, -0.5F);
        gunModel[51].addShapeBox(-1.0F, -1.4F, 0.0F, 1, 1, 1, 0.0F, 0.0F, -0.6F, -0.8F, 0.0F, -0.6F, -0.8F, 0.0F, -0.65F, -0.1F, 0.0F, -0.65F, -0.1F, 0.0F, -0.2F, -0.6F, 0.0F, -0.2F, -0.6F, 0.0F, -0.1F, -0.35F, 0.0F, -0.1F, -0.35F);
        gunModel[51].setRotationPoint(6.1F, -3.8F, -0.5F);
        gunModel[52].addShapeBox(-1.0F, -1.4F, 0.0F, 1, 1, 1, 0.0F, 0.0F, -0.8F, -0.4F, 0.0F, -0.8F, -0.4F, 0.0F, -0.8F, -0.4F, 0.0F, -0.8F, -0.4F, 0.0F, -0.1F, -0.35F, 0.0F, -0.1F, -0.35F, 0.0F, -0.1F, -0.35F, 0.0F, -0.1F, -0.35F);
        gunModel[52].setRotationPoint(6.1F, -3.8F, -0.5F);
        gunModel[53].addShapeBox(-1.0F, -1.4F, 0.0F, 1, 1, 1, 0.0F, 0.0F, -0.65F, -0.1F, 0.0F, -0.65F, -0.1F, 0.0F, -0.6F, -0.8F, 0.0F, -0.6F, -0.8F, 0.0F, -0.1F, -0.35F, 0.0F, -0.1F, -0.35F, 0.0F, -0.2F, -0.6F, 0.0F, -0.2F, -0.6F);
        gunModel[53].setRotationPoint(6.1F, -3.8F, -0.5F);
        gunModel[54].addShapeBox(0.0F, 0.0F, 0.0F, 4, 1, 1, 0.0F, 0.0F, -0.4F, -0.8F, -0.3F, -0.425F, -0.7F, -0.3F, -0.375F, -0.2F, 0.0F, -0.35F, -0.1F, 0.0F, -0.4F, -0.8F, -0.3F, -0.425F, -0.7F, -0.3F, -0.375F, -0.2F, 0.0F, -0.35F, -0.1F);
        gunModel[54].setRotationPoint(6.1F, -5.2F, -0.5F);
        gunModel[55].addShapeBox(0.0F, 0.0F, 0.0F, 4, 1, 1, 0.0F, 0.0F, -0.2F, -0.6F, -0.3F, -0.3F, -0.575F, -0.3F, -0.2F, -0.375F, 0.0F, -0.1F, -0.35F, 0.0F, -0.6F, -0.8F, -0.3F, -0.575F, -0.7F, -0.3F, -0.625F, -0.2F, 0.0F, -0.65F, -0.1F);
        gunModel[55].setRotationPoint(6.1F, -5.2F, -0.5F);
        gunModel[56].addShapeBox(0.0F, 0.0F, 0.0F, 4, 1, 1, 0.0F, 0.0F, -0.1F, -0.35F, -0.3F, -0.2F, -0.375F, -0.3F, -0.2F, -0.375F, 0.0F, -0.1F, -0.35F, 0.0F, -0.8F, -0.4F, -0.3F, -0.7F, -0.425F, -0.3F, -0.7F, -0.425F, 0.0F, -0.8F, -0.4F);
        gunModel[56].setRotationPoint(6.1F, -5.2F, -0.5F);
        gunModel[57].addShapeBox(-1.0F, -1.4F, 0.0F, 4, 1, 1, 0.0F, 0.6F, -0.35F, -0.1F, 0.3F, -0.35F, -0.1F, 0.3F, -0.35F, -0.1F, 0.6F, -0.35F, -0.1F, 0.6F, -0.35F, -0.1F, 0.3F, -0.35F, -0.1F, 0.3F, -0.35F, -0.1F, 0.6F, -0.35F, -0.1F);
        gunModel[57].setRotationPoint(6.1F, -2.9F, -0.5F);
        gunModel[58].addShapeBox(-1.0F, -1.4F, 0.0F, 4, 1, 1, 0.0F, 0.6F, -0.65F, -0.1F, 0.3F, -0.65F, -0.1F, 0.3F, -0.65F, -0.1F, 0.6F, -0.65F, -0.1F, 0.6F, -0.1F, -0.35F, 0.3F, -0.1F, -0.35F, 0.3F, -0.1F, -0.35F, 0.6F, -0.1F, -0.35F);
        gunModel[58].setRotationPoint(6.1F, -2.9F, -0.5F);
        gunModel[59].addShapeBox(-1.0F, -1.4F, 0.0F, 4, 1, 1, 0.0F, 0.6F, -0.1F, -0.35F, 0.3F, -0.1F, -0.35F, 0.3F, -0.1F, -0.35F, 0.6F, -0.1F, -0.35F, 0.6F, -0.65F, -0.1F, 0.3F, -0.65F, -0.1F, 0.3F, -0.65F, -0.1F, 0.6F, -0.65F, -0.1F);
        gunModel[59].setRotationPoint(6.1F, -2.9F, -0.5F);
        gunModel[60].addShapeBox(0.0F, 0.0F, 0.0F, 4, 1, 1, 0.0F, 0.0F, -0.1F, -0.35F, -0.3F, -0.2F, -0.375F, -0.3F, -0.3F, -0.575F, 0.0F, -0.2F, -0.6F, 0.0F, -0.65F, -0.1F, -0.3F, -0.625F, -0.2F, -0.3F, -0.575F, -0.7F, 0.0F, -0.6F, -0.8F);
        gunModel[60].setRotationPoint(6.1F, -5.2F, -0.5F);
        gunModel[61].addShapeBox(0.0F, 0.0F, 0.0F, 4, 1, 1, 0.0F, 0.0F, -0.35F, -0.1F, -0.3F, -0.375F, -0.2F, -0.3F, -0.425F, -0.7F, 0.0F, -0.4F, -0.8F, 0.0F, -0.35F, -0.1F, -0.3F, -0.375F, -0.2F, -0.3F, -0.425F, -0.7F, 0.0F, -0.4F, -0.8F);
        gunModel[61].setRotationPoint(6.1F, -5.2F, -0.5F);
        gunModel[62].addShapeBox(0.0F, 0.0F, 0.0F, 4, 1, 1, 0.0F, 0.0F, -0.65F, -0.1F, -0.3F, -0.625F, -0.2F, -0.3F, -0.575F, -0.7F, 0.0F, -0.6F, -0.8F, 0.0F, -0.1F, -0.35F, -0.3F, -0.2F, -0.375F, -0.3F, -0.3F, -0.575F, 0.0F, -0.2F, -0.6F);
        gunModel[62].setRotationPoint(6.1F, -5.2F, -0.5F);
        gunModel[63].addShapeBox(0.0F, 0.0F, 0.0F, 4, 1, 1, 0.0F, 0.0F, -0.8F, -0.4F, -0.3F, -0.7F, -0.425F, -0.3F, -0.7F, -0.425F, 0.0F, -0.8F, -0.4F, 0.0F, -0.1F, -0.35F, -0.3F, -0.2F, -0.375F, -0.3F, -0.2F, -0.375F, 0.0F, -0.1F, -0.35F);
        gunModel[63].setRotationPoint(6.1F, -5.2F, -0.5F);
        gunModel[64].addShapeBox(0.0F, 0.0F, 0.0F, 4, 1, 1, 0.0F, 0.0F, -0.6F, -0.8F, -0.3F, -0.575F, -0.7F, -0.3F, -0.625F, -0.2F, 0.0F, -0.65F, -0.1F, 0.0F, -0.2F, -0.6F, -0.3F, -0.3F, -0.575F, -0.3F, -0.2F, -0.375F, 0.0F, -0.1F, -0.35F);
        gunModel[64].setRotationPoint(6.1F, -5.2F, -0.5F);
        gunModel[65].addShapeBox(0.0F, 0.0F, 0.0F, 1, 1, 1, 0.0F, -0.4F, -0.2F, -0.375F, -0.4F, -0.2F, -0.375F, -0.4F, -0.2F, -0.375F, -0.4F, -0.2F, -0.375F, -0.4F, -0.7F, -0.425F, -0.4F, -0.7F, -0.425F, -0.4F, -0.7F, -0.425F, -0.4F, -0.7F, -0.425F);
        gunModel[65].setRotationPoint(9.4F, -5.2F, -0.5F);
        gunModel[66].addShapeBox(0.0F, 0.0F, 0.0F, 1, 1, 1, 0.0F, -0.4F, -0.3F, -0.575F, -0.4F, -0.3F, -0.575F, -0.4F, -0.2F, -0.375F, -0.4F, -0.2F, -0.375F, -0.4F, -0.575F, -0.7F, -0.4F, -0.575F, -0.7F, -0.4F, -0.625F, -0.2F, -0.4F, -0.625F, -0.2F);
        gunModel[66].setRotationPoint(9.4F, -5.2F, -0.5F);
        gunModel[67].addShapeBox(0.0F, 0.0F, 0.0F, 1, 1, 1, 0.0F, -0.4F, -0.425F, -0.7F, -0.4F, -0.425F, -0.7F, -0.4F, -0.375F, -0.2F, -0.4F, -0.375F, -0.2F, -0.4F, -0.425F, -0.7F, -0.4F, -0.425F, -0.7F, -0.4F, -0.375F, -0.2F, -0.4F, -0.375F, -0.2F);
        gunModel[67].setRotationPoint(9.4F, -5.2F, -0.5F);
        gunModel[68].addShapeBox(0.0F, 0.0F, 0.0F, 1, 1, 1, 0.0F, -0.4F, -0.7F, -0.425F, -0.4F, -0.7F, -0.425F, -0.4F, -0.7F, -0.425F, -0.4F, -0.7F, -0.425F, -0.4F, -0.2F, -0.375F, -0.4F, -0.2F, -0.375F, -0.4F, -0.2F, -0.375F, -0.4F, -0.2F, -0.375F);
        gunModel[68].setRotationPoint(9.4F, -5.2F, -0.5F);
        gunModel[69].addShapeBox(0.0F, 0.0F, 0.0F, 1, 1, 1, 0.0F, -0.4F, -0.575F, -0.7F, -0.4F, -0.575F, -0.7F, -0.4F, -0.625F, -0.2F, -0.4F, -0.625F, -0.2F, -0.4F, -0.3F, -0.575F, -0.4F, -0.3F, -0.575F, -0.4F, -0.2F, -0.375F, -0.4F, -0.2F, -0.375F);
        gunModel[69].setRotationPoint(9.4F, -5.2F, -0.5F);
        gunModel[70].addShapeBox(0.0F, 0.0F, 0.0F, 1, 1, 1, 0.0F, -0.4F, -0.625F, -0.2F, -0.4F, -0.625F, -0.2F, -0.4F, -0.575F, -0.7F, -0.4F, -0.575F, -0.7F, -0.4F, -0.2F, -0.375F, -0.4F, -0.2F, -0.375F, -0.4F, -0.3F, -0.575F, -0.4F, -0.3F, -0.575F);
        gunModel[70].setRotationPoint(9.4F, -5.2F, -0.5F);
        gunModel[71].addShapeBox(0.0F, 0.0F, 0.0F, 1, 1, 1, 0.0F, -0.4F, -0.2F, -0.375F, -0.4F, -0.2F, -0.375F, -0.4F, -0.3F, -0.575F, -0.4F, -0.3F, -0.575F, -0.4F, -0.625F, -0.2F, -0.4F, -0.625F, -0.2F, -0.4F, -0.575F, -0.7F, -0.4F, -0.575F, -0.7F);
        gunModel[71].setRotationPoint(9.4F, -5.2F, -0.5F);
        gunModel[72].addShapeBox(0.0F, 0.0F, 0.0F, 1, 1, 1, 0.0F, -0.4F, -0.375F, -0.2F, -0.4F, -0.375F, -0.2F, -0.4F, -0.425F, -0.7F, -0.4F, -0.425F, -0.7F, -0.4F, -0.375F, -0.2F, -0.4F, -0.375F, -0.2F, -0.4F, -0.425F, -0.7F, -0.4F, -0.425F, -0.7F);
        gunModel[72].setRotationPoint(9.4F, -5.2F, -0.5F);
        gunModel[73].addShapeBox(0.0F, 0.0F, 0.0F, 1, 1, 1, 0.0F, -0.3F, -0.05F, -0.3F, -0.3F, -0.05F, -0.3F, -0.3F, -0.05F, -0.3F, -0.3F, -0.05F, -0.3F, -0.3F, -0.7F, -0.05F, -0.3F, -0.7F, -0.05F, -0.3F, -0.7F, -0.05F, -0.3F, -0.7F, -0.05F);
        gunModel[73].setRotationPoint(8.6F, -4.3F, -0.5F);
        gunModel[74].addShapeBox(0.0F, 0.0F, 0.0F, 1, 1, 1, 0.0F, -0.25F, -0.4F, -0.3F, 0.4F, -0.4F, -0.3F, 0.4F, -0.4F, -0.3F, -0.25F, -0.4F, -0.3F, -1.1F, -0.5F, -0.3F, 0.4F, -0.55F, -0.3F, 0.4F, -0.55F, -0.3F, -1.1F, -0.5F, -0.3F);
        gunModel[74].setRotationPoint(1.3F, -3.8F, -0.5F);
        gunModel[75].addShapeBox(0.0F, 0.0F, 0.0F, 1, 1, 1, 0.0F, -0.45F, -0.4F, -0.25F, -0.45F, -0.4F, -0.25F, -0.45F, -0.4F, -0.25F, -0.45F, -0.4F, -0.25F, -0.4F, -0.55F, -0.25F, -0.4F, -0.55F, -0.25F, -0.4F, -0.55F, -0.25F, -0.4F, -0.55F, -0.25F);
        gunModel[75].setRotationPoint(-0.15F, -3.8F, -0.5F);
        gunModel[76].addShapeBox(0.0F, 0.0F, 0.0F, 1, 1, 1, 0.0F, -0.4F, -0.45F, -0.25F, -0.4F, -0.45F, -0.25F, -0.4F, -0.45F, -0.25F, -0.4F, -0.45F, -0.25F, -0.4F, -0.45F, -0.25F, -0.4F, -0.45F, -0.25F, -0.4F, -0.45F, -0.25F, -0.4F, -0.45F, -0.25F);
        gunModel[76].setRotationPoint(-0.15F, -3.8F, -0.5F);
        gunModel[77].addShapeBox(0.0F, 0.0F, 0.0F, 1, 1, 1, 0.0F, -0.4F, -0.55F, -0.25F, -0.4F, -0.55F, -0.25F, -0.4F, -0.55F, -0.25F, -0.4F, -0.55F, -0.25F, -0.45F, -0.4F, -0.25F, -0.45F, -0.4F, -0.25F, -0.45F, -0.4F, -0.25F, -0.45F, -0.4F, -0.25F);
        gunModel[77].setRotationPoint(-0.15F, -3.8F, -0.5F);
        gunModel[78].addShapeBox(-0.1F, -0.25F, 0.0F, 1, 1, 1, 0.0F, -0.25F, -0.45F, -0.45F, -0.25F, -0.45F, -0.45F, -0.25F, -0.45F, -0.45F, -0.25F, -0.45F, -0.45F, -0.25F, -0.45F, -0.45F, -0.25F, -0.45F, -0.45F, -0.25F, -0.45F, -0.45F, -0.25F, -0.45F, -0.45F);
        gunModel[78].setRotationPoint(-1.8F, -4.6F, -0.5F);
        gunModel[78].rotateAngleZ = 0.43633232F;
        gunModel[79].addShapeBox(0.0F, 0.0F, 0.0F, 1, 1, 1, 0.0F, -0.25F, -0.45F, -0.3F, -0.25F, -0.425F, -0.3F, -0.25F, -0.425F, -0.3F, -0.25F, -0.45F, -0.3F, -0.3F, -0.5F, -0.3F, -0.3F, -0.5F, -0.3F, -0.3F, -0.5F, -0.3F, -0.3F, -0.5F, -0.3F);
        gunModel[79].setRotationPoint(8.6F, -4.9F, -0.5F);
        gunModel[80].addShapeBox(0.0F, 0.0F, 0.0F, 1, 1, 1, 0.0F, -0.4F, -0.05F, -0.3F, -0.4F, -0.05F, -0.3F, -0.4F, -0.05F, -0.3F, -0.4F, -0.05F, -0.3F, -0.4F, -0.7F, -0.05F, -0.4F, -0.7F, -0.05F, -0.4F, -0.7F, -0.05F, -0.4F, -0.7F, -0.05F);
        gunModel[80].setRotationPoint(9.0F, -4.3F, -0.5F);
        gunModel[81].addShapeBox(0.0F, 0.0F, 0.0F, 1, 1, 1, 0.0F, -0.4F, -0.3F, -0.05F, -0.4F, -0.3F, -0.05F, -0.4F, -0.3F, -0.05F, -0.4F, -0.3F, -0.05F, -0.4F, -0.3F, -0.05F, -0.4F, -0.3F, -0.05F, -0.4F, -0.3F, -0.05F, -0.4F, -0.3F, -0.05F);
        gunModel[81].setRotationPoint(9.0F, -4.3F, -0.5F);
        gunModel[82].addShapeBox(0.0F, 0.0F, 0.0F, 1, 1, 1, 0.0F, -0.4F, -0.7F, -0.05F, -0.4F, -0.7F, -0.05F, -0.4F, -0.7F, -0.05F, -0.4F, -0.7F, -0.05F, -0.4F, -0.05F, -0.3F, -0.4F, -0.05F, -0.3F, -0.4F, -0.05F, -0.3F, -0.4F, -0.05F, -0.3F);
        gunModel[82].setRotationPoint(9.0F, -4.3F, -0.5F);
        gunModel[83].addShapeBox(0.0F, 0.0F, 0.0F, 1, 1, 1, 0.0F, -0.4F, -0.7F, -0.05F, -0.4F, -0.7F, -0.15F, -0.4F, -0.7F, -0.15F, -0.4F, -0.7F, -0.05F, -0.4F, -0.05F, -0.3F, -0.4F, -0.15F, -0.3F, -0.4F, -0.15F, -0.3F, -0.4F, -0.05F, -0.3F);
        gunModel[83].setRotationPoint(9.2F, -4.3F, -0.5F);
        gunModel[84].addShapeBox(0.0F, 0.0F, 0.0F, 1, 1, 1, 0.0F, -0.4F, -0.3F, -0.05F, -0.4F, -0.3F, -0.15F, -0.4F, -0.3F, -0.15F, -0.4F, -0.3F, -0.05F, -0.4F, -0.3F, -0.05F, -0.4F, -0.3F, -0.15F, -0.4F, -0.3F, -0.15F, -0.4F, -0.3F, -0.05F);
        gunModel[84].setRotationPoint(9.2F, -4.3F, -0.5F);
        gunModel[85].addShapeBox(0.0F, 0.0F, 0.0F, 1, 1, 1, 0.0F, -0.4F, -0.05F, -0.3F, -0.4F, -0.15F, -0.3F, -0.4F, -0.15F, -0.3F, -0.4F, -0.05F, -0.3F, -0.4F, -0.7F, -0.05F, -0.4F, -0.7F, -0.15F, -0.4F, -0.7F, -0.15F, -0.4F, -0.7F, -0.05F);
        gunModel[85].setRotationPoint(9.2F, -4.3F, -0.5F);
        gunModel[86].addShapeBox(0.0F, 0.0F, 0.0F, 1, 1, 1, 0.0F, -0.4F, -0.65F, -0.45F, -0.45F, -0.55F, -0.3F, -0.45F, -0.55F, -0.3F, -0.4F, -0.65F, -0.45F, -0.4F, -0.2F, -0.2F, -0.45F, -0.3F, -0.05F, -0.45F, -0.3F, -0.05F, -0.4F, -0.2F, -0.2F);
        gunModel[86].setRotationPoint(-2.0F, -4.9F, -0.5F);
        gunModel[87].addShapeBox(0.0F, 0.0F, 0.0F, 1, 1, 1, 0.0F, -0.3F, -0.5F, -0.2F, -0.55F, -0.4F, -0.05F, -0.55F, -0.4F, -0.05F, -0.3F, -0.5F, -0.2F, -0.35F, -0.3F, -0.05F, -0.5F, -0.4F, 0.1F, -0.5F, -0.4F, 0.1F, -0.35F, -0.3F, -0.05F);
        gunModel[87].setRotationPoint(-1.9F, -4.6F, -0.5F);
        gunModel[88].addShapeBox(0.0F, 0.0F, 0.0F, 1, 1, 1, 0.0F, -0.45F, -0.5F, -0.05F, -0.4F, -0.4F, 0.1F, -0.4F, -0.4F, 0.1F, -0.45F, -0.5F, -0.05F, -0.55F, -0.25F, -0.05F, -0.2F, -0.15F, 0.1F, -0.2F, -0.15F, 0.1F, -0.55F, -0.25F, -0.05F);
        gunModel[88].setRotationPoint(-2.0F, -4.4F, -0.5F);
        gunModel[89].addShapeBox(0.0F, 0.0F, 0.0F, 1, 1, 1, 0.0F, -0.45F, -0.35F, -0.05F, -0.3F, -0.45F, 0.1F, -0.3F, -0.45F, 0.1F, -0.45F, -0.35F, -0.05F, -0.55F, -0.5F, -0.15F, -0.2F, -0.4F, 0.0F, -0.2F, -0.4F, 0.0F, -0.55F, -0.5F, -0.15F);
        gunModel[89].setRotationPoint(-1.9F, -4.0F, -0.5F);
        gunModel[90].addShapeBox(0.0F, 0.0F, 0.0F, 1, 1, 1, 0.0F, 0.0F, -0.3F, 0.0F, 0.0F, -0.3F, 0.0F, 0.0F, -0.3F, 0.0F, 0.0F, -0.3F, 0.0F, 0.0F, -0.4F, 0.0F, 0.25F, -0.1F, 0.0F, 0.25F, -0.1F, 0.0F, 0.0F, -0.4F, 0.0F);
        gunModel[90].setRotationPoint(-1.1F, -3.7F, -0.5F);
        gunModel[91].addShapeBox(0.0F, 0.0F, 0.0F, 1, 1, 1, 0.0F, 0.0F, 0.0F, 0.0F, 0.25F, -0.3F, 0.0F, 0.25F, -0.3F, 0.0F, 0.0F, 0.0F, 0.0F, 0.6F, -0.4F, 0.0F, -0.3F, -0.4F, 0.0F, -0.3F, -0.4F, 0.0F, 0.6F, -0.4F, 0.0F);
        gunModel[91].setRotationPoint(-1.1F, -3.1F, -0.5F);
        gunModel[92].addShapeBox(0.0F, 0.0F, 0.0F, 1, 1, 1, 0.0F, 0.1F, 0.0F, 0.0F, 0.2F, 0.0F, 0.0F, 0.2F, 0.0F, 0.0F, 0.1F, 0.0F, 0.0F, 0.5F, -0.4F, 0.0F, -0.2F, -0.4F, 0.0F, -0.2F, -0.4F, 0.0F, 0.5F, -0.4F, 0.0F);
        gunModel[92].setRotationPoint(-1.6F, -2.5F, -0.5F);
        gunModel[93].addShapeBox(0.0F, 0.0F, 0.0F, 1, 1, 1, 0.0F, 0.5F, -0.3F, 0.0F, -0.2F, -0.3F, 0.0F, -0.2F, -0.3F, 0.0F, 0.5F, -0.3F, 0.0F, 0.55F, -0.4F, 0.0F, -0.2F, -0.4F, 0.0F, -0.2F, -0.4F, 0.0F, 0.55F, -0.4F, 0.0F);
        gunModel[93].setRotationPoint(-1.6F, -2.2F, -0.5F);
        gunModel[94].addShapeBox(0.0F, 0.0F, 0.0F, 1, 1, 1, 0.0F, 0.55F, -0.3F, 0.0F, -0.2F, -0.3F, 0.0F, -0.2F, -0.3F, 0.0F, 0.55F, -0.3F, 0.0F, 0.55F, -0.4F, 0.0F, -0.5F, -0.4F, 0.0F, -0.5F, -0.4F, 0.0F, 0.55F, -0.4F, 0.0F);
        gunModel[94].setRotationPoint(-1.6F, -1.9F, -0.5F);
        gunModel[95].addShapeBox(0.0F, 0.0F, 0.0F, 1, 1, 1, 0.0F, 0.55F, -0.4F, 0.0F, -0.5F, -0.4F, 0.0F, -0.5F, -0.4F, 0.0F, 0.55F, -0.4F, 0.0F, 0.4F, -0.4F, 0.0F, -0.55F, -0.4F, 0.0F, -0.55F, -0.4F, 0.0F, 0.4F, -0.4F, 0.0F);
        gunModel[95].setRotationPoint(-1.6F, -1.7F, -0.5F);
        gunModel[96].addShapeBox(0.0F, 0.0F, 0.0F, 1, 1, 1, 0.0F, 0.4F, -0.4F, 0.0F, -0.55F, -0.4F, 0.0F, -0.55F, -0.4F, 0.0F, 0.4F, -0.4F, 0.0F, 0.2F, -0.4F, 0.0F, -0.5F, -0.4F, 0.0F, -0.5F, -0.4F, 0.0F, 0.2F, -0.4F, 0.0F);
        gunModel[96].setRotationPoint(-1.6F, -1.5F, -0.5F);
        gunModel[97].addShapeBox(0.0F, 0.0F, 0.0F, 1, 1, 1, 0.0F, 0.2F, -0.4F, 0.0F, -0.5F, -0.4F, 0.0F, -0.5F, -0.4F, 0.0F, 0.2F, -0.4F, 0.0F, -0.1F, -0.45F, 0.0F, -0.65F, -0.45F, 0.0F, -0.65F, -0.45F, 0.0F, -0.1F, -0.45F, 0.0F);
        gunModel[97].setRotationPoint(-1.6F, -1.3F, -0.5F);
        gunModel[98].addShapeBox(0.0F, 0.0F, 0.0F, 1, 1, 1, 0.0F, -0.4F, -0.7F, 0.0F, -0.05F, -0.4F, 0.0F, -0.05F, -0.4F, 0.0F, -0.4F, -0.7F, 0.0F, -0.5F, -0.2F, -0.1F, 0.0F, -0.5F, -0.1F, 0.0F, -0.5F, -0.1F, -0.5F, -0.2F, -0.1F);
        gunModel[98].setRotationPoint(-0.8F, -3.2F, -0.5F);
        gunModel[99].addShapeBox(0.0F, 0.0F, 0.0F, 1, 1, 1, 0.0F, -0.5F, 0.0F, 0.0F, -0.4F, -0.1F, -0.1F, -0.4F, -0.1F, -0.1F, -0.5F, 0.0F, 0.0F, -0.1F, -0.4F, 0.0F, -0.7F, -0.4F, -0.1F, -0.7F, -0.4F, -0.1F, -0.1F, -0.4F, 0.0F);
        gunModel[99].setRotationPoint(-0.9F, -2.5F, -0.5F);
        gunModel[100].addShapeBox(0.0F, 0.0F, 0.0F, 1, 1, 1, 0.0F, -0.4F, -0.3F, 0.0F, -0.4F, -0.3F, -0.1F, -0.4F, -0.3F, -0.1F, -0.4F, -0.3F, 0.0F, -0.4F, -0.4F, 0.0F, -0.4F, -0.4F, -0.1F, -0.4F, -0.4F, -0.1F, -0.4F, -0.4F, 0.0F);
        gunModel[100].setRotationPoint(-1.2F, -2.2F, -0.5F);
        gunModel[101].addShapeBox(0.0F, 0.0F, 0.0F, 1, 1, 1, 0.0F, -0.5F, -0.3F, 0.0F, -0.3F, -0.3F, -0.1F, -0.3F, -0.3F, -0.1F, -0.5F, -0.3F, 0.0F, -0.2F, -0.4F, 0.0F, -0.6F, -0.4F, -0.1F, -0.6F, -0.4F, -0.1F, -0.2F, -0.4F, 0.0F);
        gunModel[101].setRotationPoint(-1.3F, -1.9F, -0.5F);
        gunModel[102].addShapeBox(0.0F, 0.0F, 0.0F, 1, 1, 1, 0.0F, -0.4F, -0.4F, 0.0F, -0.4F, -0.4F, -0.1F, -0.4F, -0.4F, -0.1F, -0.4F, -0.4F, 0.0F, -0.35F, -0.4F, 0.0F, -0.45F, -0.4F, -0.1F, -0.45F, -0.4F, -0.1F, -0.35F, -0.4F, 0.0F);
        gunModel[102].setRotationPoint(-1.5F, -1.7F, -0.5F);
        gunModel[103].addShapeBox(0.0F, 0.0F, 0.0F, 1, 1, 1, 0.0F, -0.35F, -0.4F, 0.0F, -0.45F, -0.4F, -0.1F, -0.45F, -0.4F, -0.1F, -0.35F, -0.4F, 0.0F, -0.4F, -0.4F, 0.0F, -0.4F, -0.4F, -0.1F, -0.4F, -0.4F, -0.1F, -0.4F, -0.4F, 0.0F);
        gunModel[103].setRotationPoint(-1.5F, -1.5F, -0.5F);
        gunModel[104].addShapeBox(0.0F, 0.0F, 0.0F, 1, 1, 1, 0.0F, -0.4F, -0.4F, 0.0F, -0.4F, -0.4F, -0.1F, -0.4F, -0.4F, -0.1F, -0.4F, -0.4F, 0.0F, -0.25F, -0.45F, 0.0F, -0.55F, -0.45F, -0.1F, -0.55F, -0.45F, -0.1F, -0.25F, -0.45F, 0.0F);
        gunModel[104].setRotationPoint(-1.5F, -1.3F, -0.5F);
        gunModel[105].addShapeBox(0.0F, 0.0F, 0.0F, 1, 1, 1, 0.0F, -0.35F, -0.2F, -0.15F, -0.4F, -0.3F, 0.0F, -0.4F, -0.3F, 0.0F, -0.35F, -0.2F, -0.15F, -0.35F, -0.5F, -0.15F, -0.4F, -0.4F, 0.0F, -0.4F, -0.4F, 0.0F, -0.35F, -0.5F, -0.15F);
        gunModel[105].setRotationPoint(-1.7F, -3.7F, -0.5F);
        gunModel[106].addShapeBox(0.0F, 0.0F, 0.0F, 1, 1, 1, 0.0F, -0.75F, 0.1F, -0.15F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.75F, 0.1F, -0.15F, -0.2F, -0.5F, -0.15F, -0.6F, -0.4F, 0.0F, -0.6F, -0.4F, 0.0F, -0.2F, -0.5F, -0.15F);
        gunModel[106].setRotationPoint(-2.1F, -3.1F, -0.5F);
        gunModel[107].addShapeBox(0.0F, 0.0F, 0.0F, 1, 1, 1, 0.0F, -0.6F, 0.1F, -0.15F, -0.2F, 0.0F, 0.0F, -0.2F, 0.0F, 0.0F, -0.6F, 0.1F, -0.15F, -0.2F, -0.5F, -0.15F, -0.6F, -0.4F, 0.0F, -0.6F, -0.4F, 0.0F, -0.2F, -0.5F, -0.15F);
        gunModel[107].setRotationPoint(-2.5F, -2.5F, -0.5F);
        gunModel[108].addShapeBox(0.0F, 0.0F, 0.0F, 1, 1, 1, 0.0F, -0.4F, -0.2F, -0.15F, -0.4F, -0.3F, 0.0F, -0.4F, -0.3F, 0.0F, -0.4F, -0.2F, -0.15F, -0.35F, -0.4F, -0.15F, -0.45F, -0.4F, 0.0F, -0.45F, -0.4F, 0.0F, -0.35F, -0.4F, -0.15F);
        gunModel[108].setRotationPoint(-2.7F, -2.2F, -0.5F);
        gunModel[109].addShapeBox(0.0F, 0.0F, 0.0F, 1, 1, 1, 0.0F, -0.35F, -0.3F, -0.15F, -0.45F, -0.3F, 0.0F, -0.45F, -0.3F, 0.0F, -0.35F, -0.3F, -0.15F, -0.4F, -0.4F, -0.15F, -0.45F, -0.4F, 0.0F, -0.45F, -0.4F, 0.0F, -0.4F, -0.4F, -0.15F);
        gunModel[109].setRotationPoint(-2.7F, -1.9F, -0.5F);
        gunModel[110].addShapeBox(0.0F, 0.0F, 0.0F, 1, 1, 1, 0.0F, -0.3F, -0.3F, -0.15F, -0.55F, -0.3F, 0.0F, -0.55F, -0.3F, 0.0F, -0.3F, -0.3F, -0.15F, -0.5F, -0.45F, -0.15F, -0.4F, -0.5F, 0.0F, -0.4F, -0.5F, 0.0F, -0.5F, -0.45F, -0.15F);
        gunModel[110].setRotationPoint(-2.6F, -1.6F, -0.5F);
        gunModel[111].addShapeBox(0.0F, 0.0F, 0.0F, 1, 1, 1, 0.0F, -0.3F, -0.35F, -0.15F, -0.6F, -0.3F, 0.0F, -0.6F, -0.3F, 0.0F, -0.3F, -0.35F, -0.15F, -0.55F, -0.45F, -0.15F, -0.4F, -0.5F, 0.0F, -0.4F, -0.5F, 0.0F, -0.55F, -0.45F, -0.15F);
        gunModel[111].setRotationPoint(-2.4F, -1.4F, -0.5F);
        gunModel[112].addShapeBox(0.0F, 0.0F, 0.0F, 1, 1, 1, 0.0F, -0.35F, -0.35F, -0.15F, -0.6F, -0.3F, 0.0F, -0.6F, -0.3F, 0.0F, -0.35F, -0.35F, -0.15F, -0.55F, -0.55F, -0.15F, -0.3F, -0.55F, 0.0F, -0.3F, -0.55F, 0.0F, -0.55F, -0.55F, -0.15F);
        gunModel[112].setRotationPoint(-2.2F, -1.2F, -0.5F);
        ammoModel = new ModelRendererTurbo[3];
        ammoModel[0] = new ModelRendererTurbo(this, 17, 33, textureX, textureY);
        ammoModel[1] = new ModelRendererTurbo(this, 33, 33, textureX, textureY);
        ammoModel[2] = new ModelRendererTurbo(this, 49, 33, textureX, textureY);
        ammoModel[0].addShapeBox(1.0F, 0.0F, 0.0F, 3, 1, 1, 0.0F, 0.0F, -0.4F, -0.4F, -1.5F, -0.4F, -0.4F, -1.5F, -0.4F, -0.4F, 0.0F, -0.4F, -0.4F, 0.0F, -0.4F, -0.2F, -1.5F, -0.4F, -0.2F, -1.5F, -0.4F, -0.2F, 0.0F, -0.4F, -0.2F);
        ammoModel[0].setRotationPoint(2.0F, -4.5F, -0.5F);
        ammoModel[1].addShapeBox(1.0F, 0.2F, 0.0F, 3, 1, 1, 0.0F, 0.0F, -0.4F, -0.2F, -1.5F, -0.4F, -0.2F, -1.5F, -0.4F, -0.2F, 0.0F, -0.4F, -0.2F, 0.0F, -0.4F, -0.2F, -1.5F, -0.4F, -0.2F, -1.5F, -0.4F, -0.2F, 0.0F, -0.4F, -0.2F);
        ammoModel[1].setRotationPoint(2.0F, -4.5F, -0.5F);
        ammoModel[2].addShapeBox(1.0F, 0.4F, 0.0F, 3, 1, 1, 0.0F, 0.0F, -0.4F, -0.2F, -1.5F, -0.4F, -0.2F, -1.5F, -0.4F, -0.2F, 0.0F, -0.4F, -0.2F, 0.0F, -0.4F, -0.4F, -1.5F, -0.4F, -0.4F, -1.5F, -0.4F, -0.4F, 0.0F, -0.4F, -0.4F);
        ammoModel[2].setRotationPoint(2.0F, -4.5F, -0.5F);
        pumpModel = new ModelRendererTurbo[34];
        pumpModel[0] = new ModelRendererTurbo(this, 41, 1, textureX, textureY);
        pumpModel[1] = new ModelRendererTurbo(this, 49, 1, textureX, textureY);
        pumpModel[2] = new ModelRendererTurbo(this, 57, 1, textureX, textureY);
        pumpModel[3] = new ModelRendererTurbo(this, 73, 1, textureX, textureY);
        pumpModel[4] = new ModelRendererTurbo(this, 81, 1, textureX, textureY);
        pumpModel[5] = new ModelRendererTurbo(this, 89, 1, textureX, textureY);
        pumpModel[6] = new ModelRendererTurbo(this, 97, 1, textureX, textureY);
        pumpModel[7] = new ModelRendererTurbo(this, 105, 1, textureX, textureY);
        pumpModel[8] = new ModelRendererTurbo(this, 113, 1, textureX, textureY);
        pumpModel[9] = new ModelRendererTurbo(this, 121, 1, textureX, textureY);
        pumpModel[10] = new ModelRendererTurbo(this, 9, 9, textureX, textureY);
        pumpModel[11] = new ModelRendererTurbo(this, 25, 57, textureX, textureY);
        pumpModel[12] = new ModelRendererTurbo(this, 97, 57, textureX, textureY);
        pumpModel[13] = new ModelRendererTurbo(this, 105, 57, textureX, textureY);
        pumpModel[14] = new ModelRendererTurbo(this, 113, 57, textureX, textureY);
        pumpModel[15] = new ModelRendererTurbo(this, 121, 57, textureX, textureY);
        pumpModel[16] = new ModelRendererTurbo(this, 1, 65, textureX, textureY);
        pumpModel[17] = new ModelRendererTurbo(this, 41, 65, textureX, textureY);
        pumpModel[18] = new ModelRendererTurbo(this, 49, 65, textureX, textureY);
        pumpModel[19] = new ModelRendererTurbo(this, 57, 65, textureX, textureY);
        pumpModel[20] = new ModelRendererTurbo(this, 65, 65, textureX, textureY);
        pumpModel[21] = new ModelRendererTurbo(this, 73, 65, textureX, textureY);
        pumpModel[22] = new ModelRendererTurbo(this, 81, 65, textureX, textureY);
        pumpModel[23] = new ModelRendererTurbo(this, 89, 65, textureX, textureY);
        pumpModel[24] = new ModelRendererTurbo(this, 97, 65, textureX, textureY);
        pumpModel[25] = new ModelRendererTurbo(this, 113, 65, textureX, textureY);
        pumpModel[26] = new ModelRendererTurbo(this, 1, 73, textureX, textureY);
        pumpModel[27] = new ModelRendererTurbo(this, 17, 73, textureX, textureY);
        pumpModel[28] = new ModelRendererTurbo(this, 25, 73, textureX, textureY);
        pumpModel[29] = new ModelRendererTurbo(this, 33, 73, textureX, textureY);
        pumpModel[30] = new ModelRendererTurbo(this, 41, 73, textureX, textureY);
        pumpModel[31] = new ModelRendererTurbo(this, 49, 73, textureX, textureY);
        pumpModel[32] = new ModelRendererTurbo(this, 57, 73, textureX, textureY);
        pumpModel[33] = new ModelRendererTurbo(this, 65, 73, textureX, textureY);
        pumpModel[0].addShapeBox(0.0F, 0.0F, 0.0F, 1, 1, 1, 0.0F, -0.3F, -0.3F, -0.05F, -0.3F, -0.3F, -0.05F, -0.3F, -0.3F, -0.05F, -0.3F, -0.3F, -0.05F, -0.3F, -0.3F, -0.05F, -0.3F, -0.3F, -0.05F, -0.3F, -0.3F, -0.05F, -0.3F, -0.3F, -0.05F);
        pumpModel[0].setRotationPoint(8.1F, -4.3F, -0.5F);
        pumpModel[1].addShapeBox(0.0F, 0.0F, 0.0F, 1, 1, 1, 0.0F, -0.3F, -0.3F, -0.05F, -0.3F, -0.3F, -0.05F, -0.3F, -0.3F, -0.05F, -0.3F, -0.3F, -0.05F, -0.3F, -0.45F, -0.3F, -0.3F, -0.45F, -0.3F, -0.3F, -0.45F, -0.3F, -0.3F, -0.45F, -0.3F);
        pumpModel[1].setRotationPoint(8.1F, -3.9F, -0.5F);
        pumpModel[2].addShapeBox(0.0F, 0.0F, 0.0F, 6, 1, 1, 0.0F, -0.3F, -0.4F, -0.7F, -0.35F, -0.4F, -0.7F, -0.35F, -0.4F, -0.2F, -0.3F, -0.4F, -0.2F, -0.3F, -0.3F, -0.7F, -0.35F, -0.3F, -0.7F, -0.35F, -0.3F, -0.2F, -0.3F, -0.3F, -0.2F);
        pumpModel[2].setRotationPoint(2.5F, -4.8F, -0.45F);
        pumpModel[3].addShapeBox(0.0F, 0.0F, 0.0F, 2, 1, 1, 0.0F, -0.1F, -0.2F, -0.4F, -0.1F, -0.2F, -0.4F, -0.1F, -0.2F, -0.4F, -0.1F, -0.2F, -0.4F, -0.1F, -0.6F, -0.2F, -0.1F, -0.6F, -0.2F, -0.1F, -0.6F, -0.2F, -0.1F, -0.6F, -0.2F);
        pumpModel[3].setRotationPoint(2.7F, -5.2F, -0.5F);
        pumpModel[4].addShapeBox(0.0F, 0.0F, 0.0F, 2, 1, 1, 0.0F, -0.1F, -0.4F, -0.2F, -0.1F, -0.4F, -0.2F, -0.1F, -0.4F, -0.2F, -0.1F, -0.4F, -0.2F, -0.1F, -0.4F, -0.2F, -0.1F, -0.4F, -0.2F, -0.1F, -0.4F, -0.2F, -0.1F, -0.4F, -0.2F);
        pumpModel[4].setRotationPoint(2.7F, -5.2F, -0.5F);
        pumpModel[5].addShapeBox(0.0F, 0.0F, 0.0F, 2, 1, 1, 0.0F, -0.1F, -0.6F, -0.2F, -0.1F, -0.6F, -0.2F, -0.1F, -0.6F, -0.2F, -0.1F, -0.6F, -0.2F, -0.1F, -0.2F, -0.4F, -0.1F, -0.2F, -0.4F, -0.1F, -0.2F, -0.4F, -0.1F, -0.2F, -0.4F);
        pumpModel[5].setRotationPoint(2.7F, -5.2F, -0.5F);
        pumpModel[6].addShapeBox(0.0F, 0.0F, 0.0F, 2, 1, 1, 0.0F, -0.1F, -0.7F, -0.25F, -0.1F, -0.7F, -0.25F, -0.1F, -0.7F, -0.25F, -0.1F, -0.7F, -0.25F, -0.1F, 0.0F, -0.25F, -0.1F, 0.0F, -0.25F, -0.1F, 0.0F, -0.25F, -0.1F, 0.0F, -0.25F);
        pumpModel[6].setRotationPoint(2.7F, -5.1F, -0.5F);
        pumpModel[7].addShapeBox(0.0F, 0.0F, 0.0F, 2, 1, 1, 0.0F, 0.0F, -0.4F, -0.25F, 0.0F, -0.4F, -0.25F, 0.0F, -0.4F, -0.25F, 0.0F, -0.4F, -0.25F, 0.0F, -0.4F, -0.25F, 0.0F, -0.4F, -0.25F, 0.0F, -0.4F, -0.25F, 0.0F, -0.4F, -0.25F);
        pumpModel[7].setRotationPoint(2.7F, -5.2F, -0.5F);
        pumpModel[8].addShapeBox(0.0F, 0.0F, 0.0F, 2, 1, 1, 0.0F, 0.0F, -0.25F, -0.4F, 0.0F, -0.25F, -0.4F, 0.0F, -0.25F, -0.4F, 0.0F, -0.25F, -0.4F, 0.0F, -0.6F, -0.25F, 0.0F, -0.6F, -0.25F, 0.0F, -0.6F, -0.25F, 0.0F, -0.6F, -0.25F);
        pumpModel[8].setRotationPoint(2.7F, -5.2F, -0.5F);
        pumpModel[9].addShapeBox(0.0F, 0.0F, 0.0F, 2, 1, 1, 0.0F, 0.0F, -0.6F, -0.25F, 0.0F, -0.6F, -0.25F, 0.0F, -0.6F, -0.25F, 0.0F, -0.6F, -0.25F, 0.0F, -0.25F, -0.4F, 0.0F, -0.25F, -0.4F, 0.0F, -0.25F, -0.4F, 0.0F, -0.25F, -0.4F);
        pumpModel[9].setRotationPoint(2.7F, -5.2F, -0.5F);
        pumpModel[10].addShapeBox(0.0F, 0.0F, 0.0F, 6, 1, 1, 0.0F, -0.3F, -0.4001F, -0.2F, -0.35F, -0.4001F, -0.2F, -0.35F, -0.4001F, -0.7F, -0.3F, -0.4001F, -0.7F, -0.3F, -0.3F, -0.2F, -0.35F, -0.3F, -0.2F, -0.35F, -0.3F, -0.7F, -0.3F, -0.3F, -0.7F);
        pumpModel[10].setRotationPoint(2.5F, -4.8F, -0.55F);
        pumpModel[11].addShapeBox(0.0F, 0.0F, 0.0F, 1, 1, 1, 0.0F, -0.3F, -0.35F, -0.3F, -0.3F, -0.35F, -0.3F, -0.3F, -0.35F, -0.3F, -0.3F, -0.35F, -0.3F, -0.3F, -0.4F, -0.05F, -0.3F, -0.4F, -0.05F, -0.3F, -0.4F, -0.05F, -0.3F, -0.4F, -0.05F);
        pumpModel[11].setRotationPoint(8.1F, -4.6F, -0.5F);
        pumpModel[12].addShapeBox(0.0F, 0.0F, 0.0F, 1, 1, 1, 0.0F, -0.4F, -0.4001F, -0.2F, -0.45F, -0.5001F, -0.2F, -0.45F, -0.5001F, -0.7F, -0.4F, -0.4001F, -0.7F, -0.4F, -0.3F, -0.2F, -0.4F, -0.3F, -0.2F, -0.4F, -0.3F, -0.7F, -0.4F, -0.3F, -0.7F);
        pumpModel[12].setRotationPoint(7.75F, -4.8F, -0.55F);
        pumpModel[13].addShapeBox(0.0F, 0.0F, 0.0F, 1, 1, 1, 0.0F, -0.4F, -0.4F, -0.7F, -0.45F, -0.5F, -0.7F, -0.45F, -0.5F, -0.2F, -0.4F, -0.4F, -0.2F, -0.4F, -0.3F, -0.7F, -0.4F, -0.3F, -0.7F, -0.4F, -0.3F, -0.2F, -0.4F, -0.3F, -0.2F);
        pumpModel[13].setRotationPoint(7.75F, -4.8F, -0.45F);
        pumpModel[14].addShapeBox(0.0F, 0.0F, 0.0F, 1, 1, 1, 0.0F, -0.3F, -0.3F, -0.05F, -0.35F, -0.3F, -0.05F, -0.35F, -0.3F, -0.05F, -0.3F, -0.3F, -0.05F, -0.3F, -0.3F, -0.05F, -0.35F, -0.3F, -0.05F, -0.35F, -0.3F, -0.05F, -0.3F, -0.3F, -0.05F);
        pumpModel[14].setRotationPoint(7.7F, -4.3F, -0.5F);
        pumpModel[15].addShapeBox(0.0F, 0.0F, 0.0F, 1, 1, 1, 0.0F, -0.3F, -0.5F, -0.15F, -0.35F, -0.5F, -0.15F, -0.35F, -0.5F, -0.15F, -0.3F, -0.5F, -0.15F, -0.3F, -0.4F, -0.05F, -0.35F, -0.4F, -0.05F, -0.35F, -0.4F, -0.05F, -0.3F, -0.4F, -0.05F);
        pumpModel[15].setRotationPoint(7.7F, -4.6F, -0.5F);
        pumpModel[16].addShapeBox(0.0F, 0.0F, 0.0F, 1, 1, 1, 0.0F, -0.3F, -0.3F, -0.05F, -0.35F, -0.3F, -0.05F, -0.35F, -0.3F, -0.05F, -0.3F, -0.3F, -0.05F, -0.3F, -0.45F, -0.3F, -0.35F, -0.45F, -0.3F, -0.35F, -0.45F, -0.3F, -0.3F, -0.45F, -0.3F);
        pumpModel[16].setRotationPoint(7.7F, -3.9F, -0.5F);
        pumpModel[17].addShapeBox(0.0F, 0.0F, 0.0F, 1, 1, 1, 0.0F, -0.1F, -0.25F, -0.3F, -0.1F, -0.25F, -0.3F, -0.1F, -0.25F, -0.3F, -0.1F, -0.25F, -0.3F, -0.1F, -0.3F, -0.3F, -0.1F, -0.3F, -0.3F, -0.1F, -0.3F, -0.3F, -0.1F, -0.3F, -0.3F);
        pumpModel[17].setRotationPoint(7.9F, -3.6F, -0.5F);
        pumpModel[18].addShapeBox(0.0F, 0.0F, 0.0F, 1, 1, 1, 0.0F, -0.1F, -0.4F, -0.3F, -0.1F, -0.4F, -0.3F, -0.1F, -0.4F, -0.3F, -0.1F, -0.4F, -0.3F, -0.2F, -0.4F, -0.3F, -0.2F, -0.4F, -0.3F, -0.2F, -0.4F, -0.3F, -0.2F, -0.4F, -0.3F);
        pumpModel[18].setRotationPoint(7.9F, -3.3F, -0.5F);
        pumpModel[19].addShapeBox(0.0F, 0.0F, 0.0F, 1, 1, 1, 0.0F, -0.55F, -0.45F, -0.3F, -0.2F, -0.45F, -0.3F, -0.2F, -0.45F, -0.3F, -0.55F, -0.45F, -0.3F, -0.55F, -0.45F, -0.3F, -0.35F, -0.45F, -0.3F, -0.35F, -0.45F, -0.3F, -0.55F, -0.45F, -0.3F);
        pumpModel[19].setRotationPoint(7.9F, -3.15F, -0.5F);
        pumpModel[20].addShapeBox(0.0F, 0.0F, 0.0F, 1, 1, 1, 0.0F, -0.2F, -0.45F, -0.3F, -0.55F, -0.45F, -0.3F, -0.55F, -0.45F, -0.3F, -0.2F, -0.45F, -0.3F, -0.35F, -0.45F, -0.3F, -0.55F, -0.45F, -0.3F, -0.55F, -0.45F, -0.3F, -0.35F, -0.45F, -0.3F);
        pumpModel[20].setRotationPoint(7.9F, -3.15F, -0.5F);
        pumpModel[21].addShapeBox(0.0F, 0.0F, 0.0F, 1, 1, 1, 0.0F, -0.4F, -0.45F, -0.25F, -0.4F, -0.45F, -0.25F, -0.4F, -0.45F, -0.25F, -0.4F, -0.45F, -0.25F, -0.4F, -0.45F, -0.25F, -0.4F, -0.45F, -0.25F, -0.4F, -0.45F, -0.25F, -0.4F, -0.45F, -0.25F);
        pumpModel[21].setRotationPoint(7.9F, -3.4F, -0.5F);
        pumpModel[22].addShapeBox(0.0F, 0.0F, 0.0F, 1, 1, 1, 0.0F, -0.4F, -0.55F, -0.25F, -0.4F, -0.55F, -0.25F, -0.4F, -0.55F, -0.25F, -0.4F, -0.55F, -0.25F, -0.45F, -0.4F, -0.25F, -0.45F, -0.4F, -0.25F, -0.45F, -0.4F, -0.25F, -0.45F, -0.4F, -0.25F);
        pumpModel[22].setRotationPoint(7.9F, -3.4F, -0.5F);
        pumpModel[23].addShapeBox(0.0F, 0.0F, 0.0F, 1, 1, 1, 0.0F, -0.45F, -0.4F, -0.25F, -0.45F, -0.4F, -0.25F, -0.45F, -0.4F, -0.25F, -0.45F, -0.4F, -0.25F, -0.4F, -0.55F, -0.25F, -0.4F, -0.55F, -0.25F, -0.4F, -0.55F, -0.25F, -0.4F, -0.55F, -0.25F);
        pumpModel[23].setRotationPoint(7.9F, -3.4F, -0.5F);
        pumpModel[24].addShapeBox(-3.5F, -0.5F, -0.5F, 3, 1, 1, 0.0F, -0.5F, -0.35F, -0.15F, -0.4F, -0.35F, -0.15F, -0.4F, -0.35F, -0.15F, -0.5F, -0.35F, -0.15F, -0.5F, -0.35F, -0.15F, -0.4F, -0.35F, -0.15F, -0.4F, -0.35F, -0.15F, -0.5F, -0.35F, -0.15F);
        pumpModel[24].setRotationPoint(8.4F, -2.9F, 0.0F);
        pumpModel[25].addShapeBox(-3.5F, -0.5F, -0.5F, 3, 1, 1, 0.0F, -0.5F, -0.15F, -0.35F, -0.4F, -0.15F, -0.35F, -0.4F, -0.15F, -0.35F, -0.5F, -0.15F, -0.35F, -0.5F, -0.65F, -0.15F, -0.4F, -0.65F, -0.15F, -0.4F, -0.65F, -0.15F, -0.5F, -0.65F, -0.15F);
        pumpModel[25].setRotationPoint(8.4F, -2.9F, 0.0F);
        pumpModel[26].addShapeBox(-3.5F, -0.5F, -0.5F, 3, 1, 1, 0.0F, -0.5F, -0.65F, -0.15F, -0.4F, -0.65F, -0.15F, -0.4F, -0.65F, -0.15F, -0.5F, -0.65F, -0.15F, -0.5F, -0.15F, -0.35F, -0.4F, -0.15F, -0.35F, -0.4F, -0.15F, -0.35F, -0.5F, -0.15F, -0.35F);
        pumpModel[26].setRotationPoint(8.4F, -2.9F, 0.0F);
        pumpModel[27].addShapeBox(-1.0F, -0.5F, -0.5F, 1, 1, 1, 0.0F, -0.3F, -0.35F, -0.35F, 0.0F, -0.35F, -0.35F, 0.0F, -0.35F, -0.35F, -0.3F, -0.35F, -0.35F, -0.3F, -0.35F, -0.35F, 0.0F, -0.35F, -0.35F, 0.0F, -0.35F, -0.35F, -0.3F, -0.35F, -0.35F);
        pumpModel[27].setRotationPoint(8.4F, -2.9F, 0.0F);
        pumpModel[28].addShapeBox(-3.6F, -0.5F, -0.5F, 1, 1, 1, 0.0F, -0.4F, -0.35F, -0.15F, -0.4F, -0.35F, -0.15F, -0.4F, -0.35F, -0.15F, -0.4F, -0.35F, -0.15F, -0.4F, -0.35F, -0.15F, -0.4F, -0.35F, -0.15F, -0.4F, -0.35F, -0.15F, -0.4F, -0.35F, -0.15F);
        pumpModel[28].setRotationPoint(8.4F, -2.9F, 0.0F);
        pumpModel[29].addShapeBox(-3.6F, -0.5F, -0.5F, 1, 1, 1, 0.0F, -0.4F, -0.15F, -0.35F, -0.4F, -0.15F, -0.35F, -0.4F, -0.15F, -0.35F, -0.4F, -0.15F, -0.35F, -0.4F, -0.65F, -0.15F, -0.4F, -0.65F, -0.15F, -0.4F, -0.65F, -0.15F, -0.4F, -0.65F, -0.15F);
        pumpModel[29].setRotationPoint(8.4F, -2.9F, 0.0F);
        pumpModel[30].addShapeBox(-3.6F, -0.5F, -0.5F, 1, 1, 1, 0.0F, -0.4F, -0.65F, -0.15F, -0.4F, -0.65F, -0.15F, -0.4F, -0.65F, -0.15F, -0.4F, -0.65F, -0.15F, -0.4F, -0.15F, -0.35F, -0.4F, -0.15F, -0.35F, -0.4F, -0.15F, -0.35F, -0.4F, -0.15F, -0.35F);
        pumpModel[30].setRotationPoint(8.4F, -2.9F, 0.0F);
        pumpModel[31].addShapeBox(-1.2F, -0.5F, -0.5F, 1, 1, 1, 0.0F, -0.3F, -0.65F, -0.15F, -0.3F, -0.65F, -0.15F, -0.3F, -0.65F, -0.15F, -0.3F, -0.65F, -0.15F, -0.3F, -0.15F, -0.35F, -0.3F, -0.15F, -0.35F, -0.3F, -0.15F, -0.35F, -0.3F, -0.15F, -0.35F);
        pumpModel[31].setRotationPoint(8.4F, -2.9F, 0.0F);
        pumpModel[32].addShapeBox(-1.2F, -0.5F, -0.5F, 1, 1, 1, 0.0F, -0.3F, -0.15F, -0.35F, -0.3F, -0.15F, -0.35F, -0.3F, -0.15F, -0.35F, -0.3F, -0.15F, -0.35F, -0.3F, -0.65F, -0.15F, -0.3F, -0.65F, -0.15F, -0.3F, -0.65F, -0.15F, -0.3F, -0.65F, -0.15F);
        pumpModel[32].setRotationPoint(8.4F, -2.9F, 0.0F);
        pumpModel[33].addShapeBox(-1.2F, -0.5F, -0.5F, 1, 1, 1, 0.0F, -0.3F, -0.35F, -0.15F, -0.3F, -0.35F, -0.15F, -0.3F, -0.35F, -0.15F, -0.3F, -0.35F, -0.15F, -0.3F, -0.35F, -0.15F, -0.3F, -0.35F, -0.15F, -0.3F, -0.35F, -0.15F, -0.3F, -0.35F, -0.15F);
        pumpModel[33].setRotationPoint(8.4F, -2.9F, 0.0F);
        gunSlideDistance = 0.05F;
        animationType = EnumAnimationType.SHOTGUN;

        endLoadedAmmoDistance = 10.0F;
        numBulletsInReloadAnimation = 3.0F;
        pumpDelayAfterReload = 40;
        pumpDelay = 10;
        pumpTime = 10;
        pumpHandleDistance = 0.15F;
        tiltGunTime = 0.1F;
        unloadClipTime = 0.0F;
        loadClipTime = 0.8F;
        untiltGunTime = 0.1F;
        //lefthandPump = true;
        hasFlash = true;
        hasArms = true;
        rightHandAmmo = false;
        leftHandAmmo = true;
        fancyStance = true;
        stanceTranslate = new Vector3f(0.5D, 0.0D, 0.2D);
        stanceRotate = new Vector3f(45F, 0.0F, 1.0F);
        fancyStance = true;
        stanceTranslate = new Vector3f(0.5D, 0.0D, 0.2D);
        stanceRotate = new Vector3f(45F, 0.0F, 1.0F);
        casingAttachPoint = new Vector3f(1.6F, 1.6F, 0.0F);
        casingAnimDistance = new Vector3f(0.0F, 3F, 7.75F);
        casingAnimSpread = new Vector3f(3F, 5F, 3F);
        casingAnimTime = 4;
        casingRotateVector = new Vector3f(0.1F, 0.0F, 0.1F);
        leftArmPos = new Vector3f(0.05F, -0.4F, -0.1F);
        leftArmRot = new Vector3f(80F, 50F, 0.0F);
        leftArmReloadPos = new Vector3f(-0.12F, -0.55F, -0.05F);
        leftArmReloadRot = new Vector3f(80F, 48F, 0.0F);
        rightArmPos = new Vector3f(0.2F, -0.52F, 0.0F);
        rightArmRot = new Vector3f(0.0F, 0.0F, -85F);
        rightArmReloadPos = new Vector3f(0.2F, -0.52F, 0.0F);
        rightArmReloadRot = new Vector3f(0.0F, 0.0F, -85F);
        rightArmScale = new Vector3f(0.75D, 1.0D, 0.75D);
        leftArmScale = new Vector3f(0.75D, 1.25D, 0.75D);

        translateAll(0.0F, -1.1F, 0.0F);
        flipAll();
        crouchZoom = -0.1F;
        ShakeDistance = 1.1F;
    }
}
